E-learning Web App • Case Study
Master Managers
Project Overview
Background
Master Managers is a new e-learning course venture by parent company Goal Makers. This new course comes from a recent investment of intellectual property from a veteran consulting company.
Challenge
Research and design the learner’s journey under the constraints of a third party e-learning platform chosen by the client.
Design
Delivered a web app design for the Master Managers e-learning course that met constraints of the existing platform by creating content blocks that could be arranged in various configurations to deliver more engaging content to the learner.
Deliverables
User Research
User Persona + Flows
Sketches + Wireframes
Clickable Prototypes
Mood Board
Project Info
My Role: Lead UX Designer
Timeline: 2 weeks
Project Type: Web Application
Tools: Sketch, Figma
Research & Synthesis
Survey
Surveyed 50 participants to better understand the e-learning process:
Methods used to learn new skills
User pain points during online courses
Most valuable learning experiences
Interviews
Interviewed 12 adult learners to gain insights about:
Online course likes and dislikes
Motivation through online courses
Importance of feedback
Research Discoveries
Affinity mapped our insights to identify patterns and common themes such as:
Clear course expectations
Opportunities for feedback
Content variation
Learner User Persona
Based upon our key research discoveries, we developed our user personas frustrations and needs to guide our design.
Design Framework
Redefined Problem Statement
When learners take an online course, they need varied content. Leah Learner typically feels disengaged in e-learning courses. How might we design Master Managers to keep her engaged and interested in the course?
Design Process
Research Driven Design Objectives
Design course content block types
Design varied content interactions
Set clear expectations for users
Create course certification
User Flow
We created Leah Learner’s user flow to establish her journey from the Goal Makers website to the completion of the Master Managers course. Here we implement types of lesson modules that can be arranged differently in each lesson to provide the learner with content variation and the client with a content strategy that can be implemented on their selected platform.
Design Ideation
Evolution of a Content Block
The long-text content block underwent the most interactional change through the iterative process. When we tested our paper prototype, we received feedback about the structure of the content that we implemented in the mid-fi. After another round of usability testing for the mid-fi prototype, we received additional feedback on the lack of user interaction on the page, which we took action on in the high-fi prototype.
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Paper Prototype.
• Users want to know where they are in the lesson.
• Users want key takeaways at the bottom of the page. -
Mid-fi Wireframe.
• Action: Implemented clear pagination and side bar navigation
• Insight: Page lacked interaction aside from clicking through to the next page
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Hi-fi Prototype.
• Action: Implemented click to reveal feature for key insights
• Action: Disabled next button until user reveals all key insights
“A-ha” Moment
We needed a comprehensive onboarding process. Through the iterative design process and usability testing we made a pivotal discovery about the importance of the on-boarding process. In our paper prototype, we overlooked the onboarding process. Through our mid-fi prototype, we received an increasing amount of user feedback about the on-boarding process and the users desire to have more in-depth information about the course structure prior to beginning the first unit.
Mid-Fi Onboarding • Iteration 1
We introduced a video as part of the on-boarding process in our paper prototype, but users still wanted the course objectives laid out more clearly so here we developed the first iteration of the course contents page.
Mid-Fi Onboarding • Iteration 2
In the second iteration we took user feedback from the first iteration to implement more specific information about how the course and content is structured throughout. We also received feedback that users wanted to know more about the community aspect of the course, and about what they would get to take away after the course. We then designed the Course Community + Takeaways page to continue to set clear expectations and to showcase the LinkedIn Master Managers community that gives learners the opportunity to connect with classmates and experts.
Hi-Fi Onboarding
Changed community platform to Slack and separated the Community and Takeaways pages. The client also asked us to change the Takeaways page to focus on the Master Manifesto, a custom book for the learner.
Design Deliverables
Mood Board
Goal Makers asked us to modernize the brand using the existing color scheme. I designed a mood board based on a few key ideas about the GM brand like, elite, clean, prestigious, streamline, and vibrant. I included both digital and physical inspiration.
“WE CAN VISUALIZE THIS BRANDING BEING SUCCESSFUL ACROSS ALL OF OUR PRODUCTS.”
Research Driven Design Guidelines
We took a creative approach to an annotated wireframe- using it as a design tool to communicate the relationship between the research insights we discovered and the design decisions that were ultimately made. The client can now use these screens as future reference when developing the content on their third-party platform.
Hi-fi Prototype
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Onboarding Experience.
The on-boarding experience introduces users to the Master Managers course by setting clear expectations about:
• Introduction video led by the industry experts.
• Content structure through Units, Lessons, Modules, Knowledge Checks, and Self- Assessments.
• 6 types of content blocks throughout the course and explains that each lessons’ arrangement will change.
• Introduces the custom Master Manifesto takeaway.
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Long Text With Click-to-Reveal.
This content block was our worst-case-scenario for the client, and the user. We made this long-text reading module more interactive by:
• Breaking the text into short paragraphs.
• Adding click to reveal feature on key takeaways.
• Adding a stop so that users can’t move on to the next module until they complete the click to reveal activity.
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Self Assessment & Lesson Summary.
We designed a self assessment module that allows users to reflect on their learnings by:
• Inputing free-form information about what they learned and how they could practically apply it.
• Recording self assessment answers by adding it to their custom Master Manifesto that is given at course completion.
• Providing users with encouraging success modals.
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Next Steps
Conduct usability test on hi-fi prototype for branding.
Design Master Managers dashboard.
Design digital Master Manifesto page.
Conduct A/B testing for dark vs. light mode platform.
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Lessons Learned
We began this project by working in Sketch, which we quickly found to be inefficient from a collaborative standpoint. We pivoted after the first round of Mid-Fi testing and worked together to learn Figma in order to have a more effective team work flow. We ultimately were able to work more efficiently together in Figma and we were able to deliver the product on schedule.